A few weeks ago, I was considering entering the Dartmouth hackathon, but decided not to because I woke up too late to give someone else a chance to win. However, when browsing around the Devpost site, I found a project called ezTouch. It caught my eye, as it allowed you to lock and unlock your computer from anywhere using your iPhone. Unfortunately, there was no GitHub repo, and the url that was linked in the Devpost article was no longer active. So I wondered how easy it would be to do!
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Grayscale Lock is a Cydia tweak that allows you to set grayscale status on an app-by-app basis. This is mainly to curb phone addiction, while making it harder to turn off than just manually turning it on. It also allows the grayscale to not interfere with other apps that still need full color, such as the Camera and Photos app.
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About 3 months ago I watched this video by Numberphile on the "Trinity Hall Prime". You can watch the video but here's a quick summary. As a graduation gift, a mathematician from Trinity Hall produced the following 1350-digit prime number, and printed it out to be framed. The top bit is the crest of the school composed out of 1's and 8's, followed by a (nearly) unmodified series of 0's, and finally ends with a single 1.
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A while ago I made GroupMe Analysis, which is a bot that you can add to your group, and then see interesting facts about it, including number of comments, likes, and a person-by-person breakdown. However, I couldn't find any tool to download an entire GroupMe that wasn't just making a CSV file or something boring like that. So I wrote a Python file that will take in an access token from GroupMe and download an entire conversation, attachments and all, for permanent offline viewing.
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I've had a task since February of 2017 in Asana to see if I could figure out how to rename desktops. Desktops are what appear when you press "F3" at the top, which have the default names "Desktop 1", "Desktop 2", etc. I knew it was possible because there was an app called "TotalSpaces" that does this (among many other things). However, I wasn't a huge fan of how it accomplished it, and it also costs $20. I knew that I would have to go the SIMBL route (just like for my modifications Messages with Message Indicator), but my attempts to find the right class to hook into repetitively failed. Luckily, I finally stumbled onto a pretty convoluted method of doing it, and built it in a day or so!
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I've played a fair amount of Settlers of Catan in my day, and I find that a lot of the skill in the game comes from the initial placements. Almost two years ago, I built a rough setup that randomized tiles and numbers. My plan was to screenshot the boards, and make posts on Reddit to discuss the best positions to start a discussion and improve my skills. Then, I made a post on Reddit.
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For some reason, my version of Anchor completely bugs out when you start increasing the size of the text input beyond a certain point. This was making it really hard to write longer articles, so I tracked down the fix.
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Back about a year ago, I made a blog post about DartDine, my final project for my Human-Computer Interaction class. It was an idea to remake the Dartmouth nutrition website which at the time (and I think still does) have an absolutely atrocious mobile interface. As part of it, I wanted to properly connect it to the API behind the site. This is that API.
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I was working on a project in extracting typing from hand movement in 3D space, and needed an API for generating sentences. I found a few ones online, but most of them weren't high enough quality sentences, or weren't free. So I decided to make my own, sourcing it from random book files. Then, as a proof of concept, I figured I'd make a short game out of it. The game that I settled on pulls a random quote from one of the 7 Harry Potter books, and you have to decide which book it belongs to.
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I just released my most recent tweak, Mercury, which you can check out on my Cydia repo or just look at the source on GitHub. It's an iOS version of Message Indicator for macOS that I released back in May. I've been sitting on it for over a year, and finally carved out a weekend to flesh it out a bit for release.
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