Pong Line App - Part 1: Definition

The first part of solving a problem is clearly defining it. For the app, I needed to make it clear what the app was going to do, and what it wasn't. This is also an easy way to think up new features. I brainstormed on a sheet of paper until I had a clear idea of what the purpose of the app was.

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I decided on the name 'What's Line', with the question mark in a splash screen (if it ends up needing one). The main problems that the app wanted to address were:

Then I came up with the things that we wanted our app to explicitly do: